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Entrenchment Beta 2.5 verfügbar
Geschrieben von Crebiz   
Thursday, 5. February 2009
Kurz nach dem Release der Beta 2 gibt es nun ein neues Update.
Heute wurde Beta 2.5 veröffentlicht, der einige Bugs behebt, sowie Änderungen an der Balance vornimmt.

Die wichtigste Änderungen dürfte wohl das Memorysystem sein. DIe meisten Abstürze von Beta2 lagen an schlechter Speichernutzung und diese Beta dient dazu, zu sehen ob die Optimierungen ausreichend sind.


Wie immer ist das Update über Impulse zu beziehen




Changelog


IMPORTANT: The primary function of this beta update is to test the new memory optimizations and to eliminate the crashes caused by running out of memory. 99% of the crashes that have been reported since Beta 2 are related to this.

Gameplay / Balance:

  • Ogrov Torpedo Cruiser -
    • Cost changed from 450/100/75 to 490/100/70 (credits/metal/crystal).
    • Front bank damage reduced 20%.
    • Max hull points reduced from 680 to 580.
    • Max shield points reduced from 375 to 275.
    • Armor reuced from 3 to 1.
  • Proximity Minefield -
    • Cost reduced from 1000/250/125 to 850/215/85.
  • Solanus Adjudicator -
    • Cost changed from 1000/250/125 to 1100/210/135.
    • Front bank damage reduced 50%.
    • Max number of targets in front bank reduced from 6 to 5.
    • Max hull points increased from 680 to 860.
    • Max shield points increased from 375 to 490.
    • Armor reduced from 3 to 1.
  • Advent Hangar Defense -
    • Homing mine squadron antimatter cost reduced from 100 to 50.
  • Mines -
    • Tweaked mine detection conditions to remove case where scouts get stuck in range trying to reveal the same mine.
    • Improved mine clearing by scouts (attacks the closest mine).
  • Homing Mine Squadron -
    • Deployment cost reduced from 850/200/100 to 725/170/85.
    • Fixed Homing Mines that wouldn't move to deploy.
  • Aeria Drone Host -
    • Homing mine squadron antimatter cost reduced from 125 to 60.
  • Sivuskras Ruiner -
    • Mine deployment cost reduced from 700/175/75 to 600/150/65.
    • Ruiner does not have weapons anymore.
  • All scout frigate attack ranges increased from 2000 to 2500.
  • Misc. Gameplay -
    • Ships joining fleets when they enter gravity wells are now properly added to their fleet's pip group.
    • Starbase constructors no longer auto-join fleets.
    • Meteor Storm (Advent) now correctly damages both hull and shields instead of just shields.
    • Starbase phase gate ability (Vasari) uses antimatter to activate as originally intended.
    • Fixed bug where anti-structure ships weren't using data to determine whether they focus fire or not.

User Interface / HUD:

  • Starbases are now only auto-pinned if they belong to your empire.
  • BuffInfoCard Improvement: Instant action query types selectively rendered based on type and context.
  • BuffInfoCard Improvement: Frontal damage reduction now rendered.
  • Fixed conditions for 'Not enough room to spawn star base' error message.
  • Fixed bad error message when trying to deploy mines when another entity is under cursor.

Misc.:

  • Tons of memory optimizations (still more to go!).
  • Fix for buff system crash on exit that occurs when culture rate modifying buffs are on orbit bodies when the game is exited.
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